She'll tell you about her past relationship with Meldanen and that he set up a portal in her house presumably to make booty calls all the easier. In this chapter, Aribeth also has a tale to tell. Pick up the mat and get the key. His circuitous rambling will tell you why he's here (to poison the spirit) and what you can do about it (find the antidote hidden in the rocks to the west). You won't, however, be able to open the sealed doors easily. Kurdan is a tough 8th-level barbarian. Rogues and rangers (and any character that prefers ranged weapons) should take point blank shot and rapid shot. Sentinel: Adamantite and a magic battle axe. As you loot the tomb, keep an eye out for four gems--you will need them to solve the puzzle in the pedestal room. Every character should put some points into disable trap. Now we start investigating Meldanen. Dara'nei said that Vengaul would be found in the Silver Sails Trading Company or in the aqueducts. You have several choices when it comes time to pass judgment. You'll want to visit this cave in the northwest of the region before heading down to the fort--it's a bit of a pain to get back here. Inside the gates, you'll find everyone is just as confused and confusing. Adventurers looking for some tougher opponents will want to visit the minotaur pens in the southeast part of the cave. The journal of Synth La'Neral can be found on a corpse in the Troll Caves. Surprise! It isn't a real wyvern; it's just a guy named Wyvern whose friends are being attacked. The final riddle awaits. Defeat the golem by destroying the glyph generators. You'll need to find two pieces of corroborating evidence that lead to the cult's location in the area. Free or fight Nuglat, then head toward the southwestern chamber. To get to Brother Toras, though, you'll need to retrieve the tomb key, guarded by a mummy (15th-level undead/5th-level wizard) on a platform to the north. Gilda, the proprietor of this tavern, has a smuggler's coin in her possession. Your base of operations for Chapter Three is a small village where racial tensions run high. Kill him. A helmed horror will appear and break through the sealed door. Kill them both, loot their loot (be sure to get Ganon's journal from the nearby chest), and return Dergiab's head to Gerrol. On the north path, you'll fight another gang leader (2nd-level fighter/5th-level rogue). This area is full of interesting, and completely optional, challenges, including The Tomb of the Arcane Brotherhood in the northeast and the Inn itself, which is featuring a particularly interesting contest. In an armoire you'll find the tower entry key and a small diary, which tells of Aribeth and Maugrim's alliance. If you go through the gate behind him, the deal is off and his guards will attack. The axe Daelan seeks will be found in the third level of the Mutamin's Challenge dungeon in the Green Griffon Inn. Once Kurth is dead, search his body for the prison key and free Evaine. He believes she may have some information regarding one of the Words of Power. There's a gang leader (2nd-level rogue/5th-level fighter) blocking the stairs down to the next level, and you don't want to face him and a dozen prisoners at the same time. You'll also find the second Word of Power in this region. He's an 11th-level monk. Once she's safely out, the Ogre Caves await. The second part will be more active training, because the Academy gets invaded and you must rush to save the creatures that will be used to cure the Wailing Death. Neverwinter Nights: Infinite Dungeons is a Dungeons & Dragons adventure featuring a procedurally generated multi-level dungeon tailored to your gameplay style for characters of levels 1 to 40. Kill them, and then loot their bodies. Instead, you'll be heading into no-man's-land--an abandoned street that was formerly the servants' neighborhood and now serves as a sort of treacherous airlock between the Neverwinter City Core and the upper-class Blacklake neighborhood. Better yet, lure his fellow inmates into the halls and pick them off in smaller groups. Among some other decent items, you'll find two smugglers' coins. Finally, deliver the dryad's lock of hair to Aribeth. Follow her up to her room, where you'll find one of Elaith's coveted Serpent's Gems in a chest. This is the penultimate level, but the pinnacle portal stone will bring you here. Neverwinter Nights is a classic Dungeons & Dragons RPG— enhanced for iOS! If you agreed to help Tamora at the Moonstone Mask, you can find Hoff standing near the northernmost dock. Just follow the hallways around, kill the Bloodsailor lieutenant guarding the stairs (3rd-level rogue/3rd-level barbarian), and continue down. If you enter the aqueducts from the Silver Sails, you will find a locked door next to a chest. Golden Sickle: Special holy water and a magic sickle. If you convince Prichev to let the captain take the shipment to Waterdeep, you'll get a bit of money, but you'll get much more if you convince the captain to take the relief shipment to Neverwinter. DEVICE RECOMMENDATION Optimized for … There are two entrances to the docks--through a crack in the wall in the southwest of Luskan and through the harbor sewers accessed through a ruined tower just to the northeast of the crack. In the Temple of Tyr, Neurik will ask you to help him once again. Like both of his friends, Bran is a 16th-level warrior. You can smash the lock and make that a permanent situation if you choose. Before investigating Meldanen, finish up the ongoing quests in Blacklake. Like Solomon, he will attack you on any of the three roads when the time is right. Enter with Eltoora's key, and take the puff of fog from the alchemist's apparatus. Kill him and return his head to Damas. In the prisons to the east, in the northernmost cell, you'll meet Tolan Losen, one of Kurth's former soldiers who was being held as a potential sacrifice. Take Klauth's head to Gorgotha, and take the final Word of Power to Aarin. When he surrenders, make him use the silver charm. Take his head if you want the reward from Baram. Press any of the gems. She'll reward you and then be gone in 60 seconds to raid the tomblike warehouse, which you can explore once she's inside. The Cracked Anvil sells quality armor and weapons, Eltoora sells supplies for spellcasters, the Shady Character near the dockhouse sells rogue equipment, and Ballard has some general supplies. When you reach the center of the caverns, rest up, then use the portal to reach the Guardian Lair. If you feel you've made a poor choice and you're already well into the game, don't worry. Talk to him to find out why he's hounding you. Linu La'Neral is a healer, Sharwyn is a bard, Daelan Redtiger is a barbarian, Grimgnaw is a monk, and Boddyknock Glinckle is a sorcerer. There are two routes, with the Snake Cult Estate being the easier and quicker of the two. Make sure you loot his body for Solomon's journal, which is a possible lead in your search for the cult. In the southern area, you'll find Londa's treasure room (which can be opened only if you've finished her quest) and a ghoul outcast. Silverback is a 15th-level dire wolf and can be found in the southeast corner of the cave. Alhelor is a 16th-level ranger and cannot be cured, so you'll need to bring his dog days to an end the old-fashioned way. It's just south of the Androd Estate. He'll tell you to see Sedos Sebile at the Military Headquarters, located in the southeast of the peninsula. Search his body for a smooth token and Burke's Manual, which describes how to close the portal in the next room. As stated above, this area is completely optional. He wants the head of the ogre leader, Dergiab, and, if possible, Leah's safe return. Vardoc is pretty tough--he's a 1st-level fighter/12th-level rogue/1st-level barbarian, with a wide assortment of combat-related feats and skills. The fire-damage-dealing Desert Wind scimitar. You'll begin Chapter One in the Hall of Justice, Neverwinter's Temple of Tyr and hospice for victims of the Wailing Death. Maybe. It's only 3rd level, but it has 25 percent immunity to piercing and slashing weapons and a damage reduction of 10/+1, and it is totally immune to critical hits, death magic, disease, poison, paralysis, energy draining, and mind-affecting spells. If you aren't a melee class, you'll need to persuade him. You'll begin Chapter Two in Kendrack's Barracks. No matter how you get into the estate, you'll need to deal with Grommin, the 5th-level barbarian half-orc that guards the front door. The chieftain (13th-level giant/6th-level barbarian) is in the southwestern cavern. Search the corpses for a quasit eye and an imp eye. The latter is guarded by a 13th-level helmed horror. Check the chests for loot, then continue to the door to the prison. Continue to the northeastern room, where you will meet the seductress herself. Callik absconded with Masterson's amulet, a family heirloom that possibly has "other uses," and he would like it back. In the last room on the right, you'll find Zor (10th-level monstrous/4th-level fighter), one of the escaped convicts from the Bounty Hunt quest. Destroy the implements in the Bone Spirit Ritual room, then kill all of the skeleton acolytes conducting the Shrine Spirit Ritual. You'll find Rumbottom in the central bedroom of the estate, accessible from the west wing. You'll also find the Halueth dig logbook, which describes where to find the other tombs and describes the riddles that unlock them. Some surefire locations for smugglers' coins are the second floor of Callik's house, the storeroom behind Callik's house, and Gilda at the Golden Apple. You must speak to all three workers to weaken all three golems in the present. Multiclass characters may want to try to keep their stats a bit more balanced, but other characters will want to try to drive those primary stats through the roof. It also contains one of the bigger areas you've explored thus far--a series of caves inhabited by orcs, ogres, bugbears, and goblins. A lab for the Cloaktower Membership quest can be found near the western wall of the city. These items will serve as keys to the other three tombs. This ring will be helpful (but not necessary) much, much later in the game. Talk to them, and the Elf Tribe will attack. After removing the goblins from the hallway, and from the other rooms if you wish, go through the east door into the Academy. While you may not need it for chests, you will definitely want it for door and floor traps. The Tanglebrook Tunnels will lead you to the prison. Place the ceremonial sword (from the peninsula excavation site) in the chest to open another tomb. Here you'll find another item for Ophala, a gilded urn. The Missing Brother quest, given to you by Jemanie, can be completed through either route. It is possible to get a unanimous verdict without bribing any jurors. Return the symbol to Oleff or Gilles for your reward. You'll find Wanev's Gem in a chest along the north wall and Gulgash (10th-level outsider/4th-level cleric/4th-level sorcerer) in the southwestern corner. The Tome of Robes (fire beetle belly + quartz crystal, cast Enervation = Crystal Robes) is in the massacred homestead in the homelands near Fort Ilkard. Sentinel: Adamantite and a magic battle axe. For the third, she will reward you with a beatdown. Nuglat will help you if you free him from his cell. It'll be a while until you discover the source of the noise, but here's a clue: It wasn't rats. Grimgnaw seeks yet another morbid item--this time he wants a mummified corpse hand. Take the Charwood cultist's journal from his body. Here are their locations: Wyvern is camped out in the Neverwinter Woods, Zor is north at the Green Griffon Inn, Delilah can be found at the archaeologists' camp to the east, Stirge is in the farmlands outside of Charwood, and Yesgar is hiding out in the Port Llast mines. Pay the entrance fee and enter. The south cave that's home to a 12th-level dire bear is a good place to visit for some experience points and some loot. Return to Tamora for your meager reward. Whichever path you take, find Charon and speak with him. Enter the shop and speak with Hector. Ironwood Mace: Ironwood and a magic dire mace. If you've spoken with Solomon more than once, you know that he's no friend and his ring was not a token of appreciation. Marrok can forge this shimmering chromatic breastplate. Akulatraxas will pay you for some Hill Giant bounty hunting. Talk to Kellisai when you're ready to begin battle, but you may want to do some recon on your opponents by talking to the spectators. If that weren't enough, her sword has vampiric regeneration and does additional damage against good-aligned players. There are a few places to buy stuff. In the next room is the Snake Cult leader, a level-6 cleric. You will find it ("Thurth mog lama gat rag") by reading the creator scroll locked in a heavily guarded chest in the southern area of the level. Near the stairs from level two, you'll find a disturbed individual in a cell. Maps, encounters, and treasure change with each play, providing a … You'll overhear a brief conversation between Drawl and Walters, and Drawl will mention someone named Gulnan. Finally, teleport to the Hall of Justice and deliver the heart to Aribeth. Spellcasters have a significant advantage in one respect: They can actually create a party. In the northeast room, you'll meet Nyphithys, former cohort to Archmage Arklem. $49.99 USD; 2 - Content. Those just looking to get down to business below should head straight for the stairs to the south. You'll want to clear a path through the undead between them and Thomas Wheelwright's shop. When Desther surrenders, take him to Neverwinter. Throw them here and you won't be sorry. You can now return to town and give the globe to Lillian, or you can go explore Layenne's Tomb, an optional area to the north of Coldwood. To get to level three, kill the 15th-level water elemental in the northwest hallway. Talk to Archmage Arklem, a powerful lich. The whole idea behind the single character is to create a feeling of importance for this lone warrior. If you visit this house before you've thoroughly investigated the werewolf attacks, the only thing of note will be its mysterious scent. This will open a portal to the unreachable area in the southeast corner. Before the fight, talk to Kellisai and ask her to "keep the battle fair," and then use whatever means you can to make sure that she casts Dispel Magic on both of you (you can bribe or persuade her, and human characters can play the race card). The North Road leads to Luskan and consists of two fairly large areas--this first section of the road and the Green Griffon Inn. When you head through the main gate, you won't be entering Blacklake proper. In the southernmost room in the ruins, you'll find an altar. This level is nothing but fightin' giants. The only thing of note in this area of Coldwood is the orc camp in the southeast. The pedestals will unlock the Star Sapphire. Tell her they've been shipped to orphanages to save her feelings and to ensure you get her treasure key, which opens her husband's vault in the sewers. 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