The Directional Pad or D Pad plays a crucial role in special moves. Request an account by joining the SRK Wiki Discord and follow the instructions in #server-info. His signature fighting style is close up and wrestler based, with devastating throws and powerful base moves. Super Street Fighter 2: the New Challengers- The SPD is weakened slightly again, but Zangief gains two Air Throws (they look basically the same as his crouching Throws of the previous versions) as well as a new 360 move, the Double German Suplex. -x64, 2-8 matchup. This matchup is pretty much the same throughout the entire SF2 series, so your strategies in, say, super turbo, likely apply here too. Spinning Piledriver. What most people don't realize though is that kick lariat's arms have very poor hitboxes, which makes them fairly easy to hit out of. B – light kick A – medium kick R – hard kick Y – light punch X – medium punch L – hard punch. This is probably your 2nd or best matchup of the game due to how hard Balrog has getting in and not getting SPD looped to death. : Startup: 15 / Adv: +1 block, +2 hit : Startup: 16 / Adv: +1 block, +2 hit : Startup: 17 / Adv: +1 block, +2 hit Super Moves + - Final Atomic Buster. Super Street Fighter II Turbo: Revival – Move List and Guide Game Boy Advance . You should only use far crouching HK sweep (max distance) or crouching LP against electricity. There are eight directions as follows: Forward – Dependent upon which way the character is facing. (Falls Church, VA), 12 Best Characters from the Street Fighter Franchise, Playstation Move's "Sports Champions" Vs. Nintendo Wii's "Sports", « Find Elegance and Fun in Southern Indiana, Holiday Craft Decorations and Center Pieces ». Do not let a ground tatsu float over you, that is almost a guaranteed throw for Ryu most of the time. n/a Rating. Jumping in with any of the kick buttons (mainly LK) can set up some good SPD ticks. Bite (←/→ + Roundhouse): 16,4*n, Stomach Claw (↙/↓/↘ + Strong/Fierce): 16,4*n, Punch Lariat does not have any startup and hits first frame, which co-incidentally gives Gief a 50/50 unblockable if you connect with this on startup. See the Ken section for a better description, but know the main difference between Ryu and Ken is Ryu has a very slightly faster hadoken recovery and his tatsus knock down. He is part of the Street Fighter series of fighting games, first starring in Street Fighter II. Double Backflip – All punch buttons together. Your main goal is to try to knock down Blanka with a sweep or by baiting Blanka Balls with lariat or rapid crouching LP and put your opponent's reversal skills to the test. Both shoto's SRKs have 4 frame startup, which means they can be safejumped and safe meatied. Far rapid crouching LP and your punch lariat (half of the time) will also beat horizontal blanka ball. Zangief agreed and began training in the extreme climates of Siberia. Note because of the many iterations of Street Fighter II, many new characters and special moves, as well as Super Combos. Yoga Spear: in air, d + Hard Kick. -x64, 6-4 matchup. J.LK- This is your main jumping tick. "I am the Red Cyclone!" Horizontal Roll Attack – Hold back for 2 seconds, then forward + punch. Advanced Strategy. When you do this correctly, you ether get the SPD or you just sit there crouching while your opponent does an invincible special move that you are now in position to punish. He is a national Russian hero who is always seen fighting for the glory of his country. n/a Rating. Gief has fairly poor anti-air, so knowing that you can virtually guarantee a trade with a punch lariat from a crouching position against most jump-ins is a big deal (trading damage for a knockdown is the name of the game for Gief). Body Press HP is very worth it, other lvls, not so much has nice,! Jumps is very difficult for Chun to deal with otherwise block and edge... 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